Hi Guys, I am working on my Scene Builder again.
[Original thread]
I am in the process of converting the save/load code to use MadBit's JSON code (it has been very useful!). Currently, Sprites, Ambient Light and some basic scene data are saving and loading fine.
I am also updating the look and feel using the MetroFramework:
I plan on getting this to a usable state this time and I'll lump the "Pax" particle editor in with the project so that it can be used easily alongside the editor.
Now that I'm fired up I plan on getting quite a lot done on the editor and will keep this new thread up to date with progress.
Let me know what you think of the new look!
DOWNLOAD ALPHA 1.0.0
DOWNLOAD EXAMPLE PROJECT
EDIT: Increased timeout on AppGameKit Window to 10 secs
FEATURE REQUESTS / IDEAS:
Normal-mapping shader/s
Light "Types" such as Fire / Flickering
Spine / Spriter support
Character controller
Physics setup / testing
Full shape definition (including polygon define / Add circle / Add rectangle)
More shaders such as sepia / black & white
Platform drawing by polyshape
Using AppGameKit V2 Tier 1