using Dbpro
attached is the image. There are artifacts on the objects instead of a smooth even surface there is a discoloration
currently using ghost object 1,2
set object 1,1,1,0
set blend mapping on 1,0,1,0,26.
its possible im going about it the wrong way but what I was trying to do was have multiple objects that were semi transparent with a very light texture like looking through multiple layers of stained glass
tried using alpha but I cant see textures on another object behind an object
is there another way to achieve this affect if the problem is coding.
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