If I take the default VS and PS shaders, what would I need to do to [shader] programatically add transparency to them?
I have exported the default shaders that are in use for a transparent and non-transparent object and they are the same. The documentation says that there are variables passed to the shader in real-time and I'm guessing something is passed to the AGKDiffuse uniform to adjust opacity, but I can't find any help on this.
The only reason I want this is because I can't use the object transparency, I just want to transparent a single mesh in the object.