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AppGameKit Classic Chat / AGK Version 2.0.22

Author
Message
baxslash
Valued Member
Bronze Codemaster
12
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 31st Dec 2016 08:51
Using GetSpriteInCircle or GetSpriteInBox removes any shapes added using AddSpriteShapeBox. Not sure if this is a new bug or an old one though, only just found it.
Using AppGameKit V2 Tier 1
Ched80
8
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 31st Dec 2016 18:17
This probably isn't linked to v22, but bluetooth controllers aren't detected by AppGameKit on Android. At least, not the controller I have. Is this normal?
Mobiius
Valued Member
16
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 3rd Jan 2017 09:27
Quote: "This probably isn't linked to v22, but bluetooth controllers aren't detected by AppGameKit on Android. At least, not the controller I have. Is this normal?"

Mine works. I have a green throttle controller. Works fine on my android device.
(However windows 10 doesn't detect it, but that' a windows issue, not an AppGameKit issue.)
Scraggle
Moderator
15
Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 4th Jan 2017 08:07 Edited at: 4th Jan 2017 21:17
Quoting Paul:
Quote: "We can add commands to use custom TTF fonts for print and edit boxes"

I'd just like to add that I'd really appreciate TTF 's in EditBoxes in a very near future update.
Thanks.

[Edit]... and FixTextToScreen()
AGK V2 user - Tier 1 (mostly)
Kevin Cross
15
Years of Service
User Offline
Joined: 15th Nov 2003
Location: London, UK
Posted: 5th Jan 2017 09:41
Since downloading 2.0.22 and updating the player from the Play Store I've experienced a problem with GetInAppPurchaseLocalPrice. Even after reverting back to AppGameKit 2.0.21. The local price function doesn't display anything when running the program on the computer or in the Android player. I thought it was because there was probably still traces of 2.0.22 on the computer so went as far as creating a partition to get a new install of the Mac OS and a fresh install of AppGameKit 2.0.21 but that didn't make a difference. I haven't tried to revert to an older version of the player on the Android device yet as I've noticed that the function still works if I publish to APK and upload it to the Play Store.

I'm sure before 2.0.22 came out that GetInAppPurchaseLocalPrice worked when running the program via AppGameKit on the Mac.
Markus
Valued Member
14
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 5th Jan 2017 10:50 Edited at: 7th Jan 2017 10:09
@paul
in preferences debug device ip address if me using 127.0.0.1 or my pc ip the game did not start after click "debug" in toolbar, only if this textbox is empty.
AGK (Steam) V2.0.22 : Windows 10 Pro 64 Bit : AMD (16.12.1) Radeon R7 265 : Mac mini OS Sierra (10.12)

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