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AppGameKit Classic Chat / Help converting DBPro .FX shaders to AGKs .vs and .ps shaders

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Mobiius
Valued Member
21
Years of Service
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 12th Dec 2016 19:32
As the title suggests, i'd like some help converting some DBPro shaders to work in AGK. One is Green Gandalfs nice terrain shader, and a perlin noise generator. (And if anyone has a memblock terrain routine that allows realtime deformation that would be nice.)

I don't really know anything about shaders, so don't really know where to start.

Can any of you fine people help??

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