I had some trouble with my older computers and old AppGameKit where I would need to open ports in order for the broadcasting to work...
To my real Amazement the 2016 version of AppGameKit 2 connects with all my devices via wifi almost magically as an App or as a test broadcast... BRAVO!
(either my security is not set up correctly or I allowed them access through my firewall at some point?)
So this seems to me like most of the bugs are worked out for network failures etc...
So I go to my work and his setup is like 1 main router- 2 extra routers and a hub...
I figure I need to open a port in the main network router (the cable that comes from outside that is provided by my "cable" company to the router that they provided)... in order to allow my game to talk to each other on the wifi...
Is this correct? ie: make sure port 5689 and 45631-45645 is open? and they should be tcp?
Quote: "Some ports are used by AppGameKit for internal networking and should not be used by your application. Port 5689 is used to manage apps broadcasted from the T1 IDE. Port 45631 is used for named network connections. Port 45633 is used for file broadcasting and port 45635 is used by the AppGameKit Viewer to stream content and input data between device and the IDE when native execution is not possible on the device itself."