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Newcomers AppGameKit Corner / Fullscreen ignored on Linux?

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mash
8
Years of Service
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Joined: 15th Sep 2016
Location: Cologne, Germany
Posted: 18th Dec 2016 18:57
Hello all,

I'm trying to compile a simple desktop app for Linux (using Debian Jessie, NVidia Graphics card, native resolution 1920x1080).

I set the fullscreen-parameter in "SetWindowSize" explicitly to "1" as in

SetWindowSize( 1920, 1080, 1 )

but I *always* get a window, no fullscreen.

I also tried to set the "VirtualResolution" to something like 1024, 768 (and even 1920,1080), but also no fullscreen here.

What am I doing wrong?

Thanks

Manuel
mash
8
Years of Service
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Joined: 15th Sep 2016
Location: Cologne, Germany
Posted: 22nd Dec 2016 21:36
Is noone developing with AppGameKit on Linux?
29 games
18
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Joined: 23rd Nov 2005
Location: not entirely sure
Posted: 22nd Dec 2016 22:49
This sounds like a bug to me. I don't use Linux so I've never experience this.

The SetWindowSize command controls whether a game is full screen or not. The VirtualResolution simply controls the resolution on the screen or within the window.
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mash
8
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Joined: 15th Sep 2016
Location: Cologne, Germany
Posted: 23rd Dec 2016 22:14
Thanks for clarifying that, this was my understanding from the documentation too.

So I was surprised not to see it working "as advertised".

Is there any "official" way to post a bug report then?
NGP
AGK Developer
8
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Joined: 29th Dec 2015
Location: In the studio
Posted: 24th Dec 2016 13:19
Hey Mash! Just saw your post... don't worry, there are other Linux users here!
You're right, full screen seems to fail. Thanks for bringing it up!

As for reporting bugs "officially": click the green "help" icon on the bottom right.
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The team have a lot to do but they're pretty good about keeping the Linux version updated and running smoothly!

AGK Linux user.
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Dybing
13
Years of Service
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Joined: 12th Sep 2011
Location: Bergen, Norway
Posted: 25th Dec 2016 17:53
Another Linux user here.

Just tried to verify this bug on my build, and can confirm that fullscreen won't work on my machine either. Ubuntu 16.04, laptop with nVidia gtx950m using latest drivers (v375).

On a slightly related note - there are subforums for all other OSes and systems, but not Linux?! This need be fixed, no?
Carharttguy
8
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Joined: 8th Jul 2016
Location: Belgium
Posted: 25th Dec 2016 19:23
As a sidenote: The team is on a vacation now. Paul will not able to fix this in the next few weeks.
Suboforum Linux +1

Maybe also a (semi)public bugtracker. That is much more organized.
mash
8
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Joined: 15th Sep 2016
Location: Cologne, Germany
Posted: 25th Dec 2016 23:22
I've sent my bugreport via the contact-form.

BTW: I'd also appreciate a Linux-subforum.
MikeHart
AGK Bronze Backer
21
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Joined: 9th Jun 2003
Location:
Posted: 27th Dec 2016 09:50
Which distro are you guys running?
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NGP
AGK Developer
8
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Joined: 29th Dec 2015
Location: In the studio
Posted: 27th Dec 2016 12:18
Ubuntu 16.04! (64-bit, Intel i7 quad, 16GB RAM, nVidia GeForce.)

I've suggested a Linux sub-forum before but got no response. Perhaps this thread will be more persuasive?
AGK Linux user.
Tessellatus - a game of chance for Android.
Scary Little Rabbit
15
Years of Service
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Joined: 4th Aug 2009
Location: Chelyabinsk, Russian Federation.
Posted: 27th Dec 2016 14:46
as workaround you can create setup.agc file in your application directory:


post any bugs as separate threads in AGK Product Chat forum.
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mash
8
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Joined: 15th Sep 2016
Location: Cologne, Germany
Posted: 30th Dec 2016 18:36
@MikeHart: I'm using Debian Jessie, as stated in my first post.

@Scary Little Rabbit: Wow, thank you very much - this works!

Where can I read more about the file and functions/variables of "setup.agc"?
I did not find anything in the "App Game Kit Tutorial Guide" about this file. :-\
Scary Little Rabbit
15
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Joined: 4th Aug 2009
Location: Chelyabinsk, Russian Federation.
Posted: 4th Jan 2017 17:16
mash, I suppose it's undocumented. it came from AppGameKit version 1. I don't know if anything else is possible with it.
error #1:
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Scary Little Rabbit
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Location: Chelyabinsk, Russian Federation.
Posted: 9th Jan 2017 20:49
it was fixed in version 2019.01.09. the use of setup.agc is deprecated.
error #1:
'too many stars, too many stares. disembody.'
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mash
8
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Joined: 15th Sep 2016
Location: Cologne, Germany
Posted: 10th Jan 2017 09:49
@DEVs: thank you for fixing this bug so fast!

@Scary Little Rabbit: thanks - it now works as expected also without using "setup.agc"!

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