Somebody on the Steam forums asked if this screen splitting was possible in AppGameKit (fast forward to about 1 minute)
So...here is the solution (attached). I apologise that the code is a bit messy, but it is very short and so easy to pick apart. Basically it involves...
2 images of the screen (render targets)
1 black/white image as a mask, separating the 2 sides
A little jiggery pokery to make part of each image transparent.
Click anywhere to set a splitting point, and it will calculate a random angle.
The gameplay is up to you guys to add
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Quidquid latine dictum sit, altum sonatur
TutCity is being rebuilt