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AppGameKit/AppGameKit Studio Showcase / Pinxy's World - game draft (Android)

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zxretrosoft
AGK Developer
9
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Joined: 10th Dec 2014
Location: Prague, Czech Republic
Posted: 21st Dec 2016 15:32 Edited at: 20th Jan 2017 15:45
Hello friends,

this is my draft of the new free game in AGK2 - Pinxy's World. For now, the first level. How do you like it? What can I do better?
This game is primarily for children's / girls' segment. Without violence, relax.

Thank you in advance!

I am sorry for poor English
blink0k
Moderator
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 21st Dec 2016 19:36
Looks very nice. Are those your graphics or placeholder graphics?
zxretrosoft
AGK Developer
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Joined: 10th Dec 2014
Location: Prague, Czech Republic
Posted: 21st Dec 2016 20:07
Thank you!
I'm buying graphics usually on https://www.gamedevmarket.net/
I am sorry for poor English
damothegreat
User Banned
Posted: 21st Dec 2016 20:32
Looks really good and a nice concept

Keep up good work

Damo
Using Tier 1 AppGameKit V2
Started coding with AMOS
Anything is possible if put mind to it
GarBenjamin
AGK Developer
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Joined: 30th Nov 2016
Location: USA
Posted: 21st Dec 2016 21:55
Very nice work! Reminds me of a graphically enhanced retro game. Really like the portals being such a major part of the gameplay.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)
NGP
AGK Developer
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Location: In the studio
Posted: 22nd Dec 2016 09:13
The portals&platforms mechanic is great! Perhaps an exit door could appear after collecting all of the gems? Maybe start with a small number of portals and increase them level by level (2 then 4, etc. to guide the player into the game gently). As the player completes levels, you could add moving portals or monsters which change platforms (perhaps "stalking" the player if they're slow, like in Bubble Bobble). Just some ideas! Keep going, this looks really good!
AGK Linux user.
george++
AGK Tool Maker
17
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Joined: 13th May 2007
Location: Thessaloniki, Hellas
Posted: 22nd Dec 2016 19:01
Well done!
I like the game idea. It looks like a retro game
zxretrosoft
AGK Developer
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Location: Prague, Czech Republic
Posted: 23rd Dec 2016 08:32
Thank you so much guys! Glad you like the game! I will try to finish the game.

@NGP
Yes, exactly. Each level will have a different number of portals, a different number of enemies and their speed. Interval fire in the portals will also increase. The first level will look a little different. Thanks!!
I am sorry for poor English
zxretrosoft
AGK Developer
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Joined: 10th Dec 2014
Location: Prague, Czech Republic
Posted: 6th Jan 2017 08:45 Edited at: 6th Jan 2017 08:45
So, my friends, here is the first version of the game. 20 levels, later very difficult. Enjoy!

https://play.google.com/store/apps/details?id=com.pinxysworld.knr

P. S. I apologize for 48 MB, but hopefully it will go.
I am sorry for poor English
george++
AGK Tool Maker
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Location: Thessaloniki, Hellas
Posted: 6th Jan 2017 11:05 Edited at: 6th Jan 2017 15:11
How do you make the later levels more difficult?
zxretrosoft
AGK Developer
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Location: Prague, Czech Republic
Posted: 6th Jan 2017 11:32
Maybe I was wrong to express.

Levels 1-10 are easy , level 11-20 quite difficult.
I am sorry for poor English
george++
AGK Tool Maker
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Location: Thessaloniki, Hellas
Posted: 6th Jan 2017 15:16
My mistake. How DO you make the levels more difficult?
Do you place more enemies or do you make their AI more clever? Have you develop a level editor?
zxretrosoft
AGK Developer
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Posted: 6th Jan 2017 15:26 Edited at: 6th Jan 2017 15:38
Yes, in the later levels are up to 5 enemies who are much faster. Also, there are more portals (20, ie. 10 different colors plus more difficult combinations). Furthermore, up to five fires at once, which prevents the entry into the portals and faster come and go. Artificial intelligence (or stalker effect) I have not done, I think complete the game is very difficult
I am sorry for poor English
george++
AGK Tool Maker
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Location: Thessaloniki, Hellas
Posted: 6th Jan 2017 16:35
I played the Pinxy's world and I think is a very good game.
I think you can improve a bit the control of the player. I feel that I have not full control of the character.
You could use four buttons. One for the left movement, placed on the left side on the screen, one for the right movement, placed on the right side of the screen and another two buttons (on the both sides of the screen) with the same functionality for entering the portals.
zxretrosoft
AGK Developer
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Joined: 10th Dec 2014
Location: Prague, Czech Republic
Posted: 6th Jan 2017 17:18
Thanks a lot!
It is a good idea with those buttons. I'll try to do it when I have some time Thank you!
I am sorry for poor English
zxretrosoft
AGK Developer
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Location: Prague, Czech Republic
Posted: 24th Jan 2017 08:49
@george++

I tried (since 1.1.1) to make a new controls, this time on a touch screen. Set sensitivity is quite complicated. Perhaps it is better Thank you for your remark!
I am sorry for poor English

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