Quote: "The gamepad support used by the HTML5 AppGameKit export is the same used by impactjs for inputs for the Apple TV controls so theoretically it should be possible to support tvOS, though I have no idea on how it would perform. "
That is part of what makes this so frustrating. We already have the player built for iOS, and it should be relatively easy to port the code to tvOS considering it substantially shares and uses the same code. My main point of frustration is that The Game Creators seem to waste a bunch of their limited resources to create a bunch of additional projects (FPS Creator X, My World, Freedom Engine, Game Guru) that eventually will get abandoned, while neglecting their properties that *do* get regular use.
I've used AppGameKit and Unity3D, and I like AppGameKit because it is much more 'hands-on' and fits my programming style more. I'd start creating a ton of more apps of I had tvOS support, and port my existing ones over. Instead, I look at the iOS subforum and see it basically abandoned, there's hardly any updates, and now I see a brand new product being released that... given past history, will die a slow painful death. I kickstarted both V1 and V2 of AppGameKit, and if they want more money from me so I can get tvOS support then I'll give some.
It's just highly frustrating to see yet another new product get created *again* when their bread and butter is being neglected.
Hi there. My name is Dug. I have just met you, and I love you.