Just wondering if anyone else is having problems exporting from 3ds Max 5. No matter what format I export the model (3DS or Pandasoft .X), everytime I try to load it into DBP the program automatically quits. No explanation or anything.
Does this happen to anyone else? Or if it doesn't, do you need to do anything 'special' when exporting from Max?
Edit: Ok, narrowed it down somewhat. It happens as soon as I texture it with a BMP file. The object is just a cube made it max, exported to 3DS. Worked fine. Added a BMP texture and exported. DBP quit straight away.
My Code is:
Sync On
Sync Rate 0
Load Object "Block.3DS", 1
Do
Control Camera using Arrowkeys 0, 5, 5
Sync
Loop
And it's just a simple 128x128 BMP made in PSP. Strangely this has never happened to me before (although it's been a while since I've used DBP). I'm texturing it in Max by loading it into the Material editor then dragging it onto the object.
What's going on? Anyone? Please. lol
Edit 2: Thank lord I've got the .X files working now but the problem still exists with 3DS. I guess it doesn't matter too much now, but I'm still confused why it's happening.

"Computers are useless they can only give you answers."