Hello everybody.
I tried to view some l3D models using Advanced lighting. They have > 100 limbs/bone. No animation.
I tried to substitute the model into the Col Z project, which is the Advanced Lighting Bone Animation demo.
But the model was unable to be viewed properly. It became like a stick figure of some sort.
I tried to use Normalmap Clip.fx instead of Normalmap.fx, but still no success. Tried other shaders for boned model too, same result.
If I use other shaders that are not intended for boned 3D model, the frame rate will drop massively.
Can you guys help to see if you can load this model properly using Advanced Lighting?
And show me how it's done?
Thanks.