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AppGameKit Classic Chat / InAppPurchaseSetKeys parameters?

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Creative Magic Man
11
Years of Service
Recently Online
Joined: 14th Nov 2012
Location: Frinton On Sea, Essex, UK
Posted: 28th Dec 2016 08:45
I am in the process of setting up In-App purchases through Google Play and I have got to the point of it nearly working ( thank to this thread http://forumfiles.thegamecreators.com/thread/207489 ) but I need the InAppPurchaseSetKeys command in place. I have searched everywhere on here and the net and there is no reference to correct format for the two parameters `Public Key` and `Developer UUID (Ouya only)`. Could someone on here tell me how i put my public key in and do I leave the second parameter blank, seeing as it is not for Google but for Ouya only.

Merry Christmas and happy coding everone
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 28th Dec 2016 11:05
Quote: "To find the public key portion of this key pair, open your application's details in the Developer Console, click Services & APIs, and review the field titled Your License Key for This Application"

like this?
pk$="MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAz5O4IrRezg0noThNyAub1L0BOBwOtWSG8fu6xaeym17bTHILXheddoDAk/sQK5Oq9NPLvYKISsaA2iGS0vB5m42knaLMiw3mV57..."
InAppPurchaseSetKeys ( pk$, "" )

AGK (Steam) V2.0.22 : Windows 10 Pro 64 Bit : AMD (16.12.1) Radeon R7 265 : Mac mini OS Sierra (10.12)
Funnell7
13
Years of Service
User Offline
Joined: 8th Sep 2011
Location: UK, England
Posted: 28th Dec 2016 12:08 Edited at: 28th Dec 2016 12:10
Creative Magic Man
11
Years of Service
Recently Online
Joined: 14th Nov 2012
Location: Frinton On Sea, Essex, UK
Posted: 8th Jan 2017 08:32
Thanks you two for your help

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