Quote: "Oh dear god!
"
Not exactly the first comment I was expecting to see.
Quote: "A) unless you're not going for symmetry, only model one half of the model and then mirror the other side.
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Bah, who needs to mirror it? Either way, I dont know how to use the mirror (if any) in wings3D.
Quote: "B) Never model little details if a texture could show it just as well. Using polies to show such subtle detail on an in-game modewl is a waste"
May I ask where you got the assumption that I was making this for a game? I just started modeling this for fun, and now I want to finish it to be as good as I can make it.
Quote: "C) I've said this before a great many times, please listen this time. Do NOT use mesh smoothers over the whole model like that, it's a waste of polies that any half decent texture can fix.
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I rarely ever use mesh smoothers, and I still have the original low poly version. I only smoothed it for the pics above.
Quote: "D) Observation. Unless you're really good (we're talking Commercial quality here) always use referance pics. Here, http://www.fineart.sk/, this site has hundreds of pics of human anatomy, perfect for modeling or drawing humans. There is some artist nudity so get permition from your folks first.
"
Indi pointed me to a few reference pics this morning, and I'm using the people around me as reference too. Today I've also had people look it over and tell me where they think proportions are wrong. But, thanks for the link, I'll check it out later.

Intel Celeron 1.3 Ghrz 512MB Ram NVIDIA GeForceFX 5200 128MB