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3 Dimensional Chat / My Latest Work In Progress

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Preston C
23
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 15th Dec 2003 14:15 Edited at: 15th Dec 2003 15:05
I'm trying to get this to look as realistic as possible. I'm also modeling it in a sense in where the bones may go, and for future animations. Hopefully I can finish this model and have it look as real as I want it to.

Old Shot:
http://nwg.dbpcommunity.com/forums/Realistic%20Man.JPG

New Shot:
http://nwg.dbpcommunity.com/forums/Realistic%20Man%202.JPG

Even More Recent Shot:
http://nwg.dbpcommunity.com/forums/Realistic%20Man%203.JPG

C&C Welcome


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Arrow
23
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Joined: 1st Jan 2003
Location: United States
Posted: 15th Dec 2003 16:23
Oh dear god!

Ok, a few simple tips:

A) unless you're not going for symmetry, only model one half of the model and then mirror the other side.

B) Never model little details if a texture could show it just as well. Using polies to show such subtle detail on an in-game modewl is a waste

C) I've said this before a great many times, please listen this time. Do NOT use mesh smoothers over the whole model like that, it's a waste of polies that any half decent texture can fix.

D) Observation. Unless you're really good (we're talking Commercial quality here) always use referance pics. Here, http://www.fineart.sk/, this site has hundreds of pics of human anatomy, perfect for modeling or drawing humans. There is some artist nudity so get permition from your folks first.


I've lost 25lb playing Dance Dance Revolution, no really!
Preston C
23
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 15th Dec 2003 22:41
Quote: "Oh dear god!
"


Not exactly the first comment I was expecting to see.

Quote: "A) unless you're not going for symmetry, only model one half of the model and then mirror the other side.
"


Bah, who needs to mirror it? Either way, I dont know how to use the mirror (if any) in wings3D.

Quote: "B) Never model little details if a texture could show it just as well. Using polies to show such subtle detail on an in-game modewl is a waste"


May I ask where you got the assumption that I was making this for a game? I just started modeling this for fun, and now I want to finish it to be as good as I can make it.

Quote: "C) I've said this before a great many times, please listen this time. Do NOT use mesh smoothers over the whole model like that, it's a waste of polies that any half decent texture can fix.
"


I rarely ever use mesh smoothers, and I still have the original low poly version. I only smoothed it for the pics above.

Quote: "D) Observation. Unless you're really good (we're talking Commercial quality here) always use referance pics. Here, http://www.fineart.sk/, this site has hundreds of pics of human anatomy, perfect for modeling or drawing humans. There is some artist nudity so get permition from your folks first.
"


Indi pointed me to a few reference pics this morning, and I'm using the people around me as reference too. Today I've also had people look it over and tell me where they think proportions are wrong. But, thanks for the link, I'll check it out later.


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ReD_eYe
23
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 15th Dec 2003 23:02
mirroring in wings is pretty easy dude just select some faces and stuff rightclick and select mirror, easy peasy


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Preston C
23
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 15th Dec 2003 23:09
Quote: "mirroring in wings is pretty easy dude just select some faces and stuff rightclick and select mirror, easy peasy
"


I feel like an idiot now, thanks


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ReD_eYe
23
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 15th Dec 2003 23:26
no problem, i try my best


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
ESC_
22
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Joined: 29th Aug 2003
Location: Mass.
Posted: 16th Dec 2003 00:37
Well, if you are going for realism, definatly study that reference, especially with the head and chest shapes, and the arm muscle shape. Also, never model abs. Those sorts of details can be done via a texture

''For nonconformity, the world whips you with its displeasure''---Ralph Waldo Emerson
Brent_Seraphim
23
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Joined: 1st Dec 2002
Location: United States
Posted: 16th Dec 2003 00:42
"I'm trying to get this to look as realistic as possible"

Err....Oh dear God!...keep trying. And be happy this isn't cgtalk or some place..those people are brutal!

"Laugh to scorn the power of man..."
Preston C
23
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 16th Dec 2003 01:39
Quote: "And be happy this isn't cgtalk or some place..those people are brutal!
"


Dont worry, I have Arrow to fill in the spot for brutality

Well then...just for some laughs, here are some comments from a few of my friends:

Joe: Is this supposed to be a human or an alien?

Keith: The hands make him look like he ate one too many doughnuts.

Mr. Below: Umm...

Ashley: Nose is too short

Those are the comments that my friends made today (and that I can remember). I've already fixed the shoulder area, and I'm working on the back a bit. I'll remove the abs, since as stated above, they can be done by a texture.


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james1980
23
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Joined: 18th Sep 2002
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Posted: 16th Dec 2003 01:57
that won't animate it will just kink & fold.

Nintendo will rule again.
soon very soon.
Megaton Cat
22
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 20th Dec 2003 01:06 Edited at: 20th Dec 2003 01:08
Quote: "Joe: Is this supposed to be a human or an alien?"


I totally agree with this obviously smart person...



this is the creepiest thing I've seen since my friend dislocated his knee BMX'ing. Get a proper reference.

Visit our new site! : http://www.megatoncreations.tk

I will finish what I st..Hey! There is a penny on the floor!
Preston C
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 20th Dec 2003 15:17
Hey...I'm working on it, I'm working on it...


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Hamish McHaggis
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 22nd Dec 2003 00:43
I agree, he definately doesn't match the filename (I'm not saying I could do any better ). Crit:

- Legs are too straight and smooth
- Six Pack looks kind of out of place, take it away.
- Head is too round
- Shoulders are way too big (unless this is an american football player)
- Body is too straight.

Do you bite your thumb at me sir?

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Preston C
23
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 22nd Dec 2003 01:38
Quote: "- Legs are too straight and smooth"


Not started yet, stand ins are there for now

Quote: "- Six Pack looks kind of out of place, take it away.
"


Already removed

Quote: "- Head is too round
"


Ok then, I'll fix that

Quote: "- Shoulders are way too big (unless this is an american football player)
"


Fixed. Doesnt look like one of those steroid junkies anymore.

Quote: "- Body is too straight."


Ok then, I'll work a bit on that too.


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adr
23
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Joined: 21st May 2003
Location: Job Centre
Posted: 22nd Dec 2003 02:32
disclaimer: I'm not a modeller by any stretch of the imagination, so you can totally choose to ignore my advice

It seems to be that you're trying to add in detail way too early. Lets say you start off with the basic box for the torso - make sure the proportions are vaguely chest like - 3 high, 2 wide, and 1 deep, for example. Then, divide it in two to pull the waist in a bit. Divide it in two again to broaden the shoulders etc... Use the links at the top of the 3d forum that indi posted to check yer proportions.

Essentially, make sure that the basic stuff is right before you start adding details. I have been pretentious enough to create a montage of my latest low poly human....



The poly count is intentionally low. I know he doesn't have feet yet, but I'm sure they won't take it much above 300 polys in total. The plan is to try and have a lot of these on screen - since they'll probably be very small on screen I think I can get away with little detailing...

Can I ask you a Question?
What is it?
It's an interrogative form of sentence, used to test knowledge. But that's not important right now.
james1980
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Joined: 18th Sep 2002
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Posted: 22nd Dec 2003 08:58
cylinders are best for the body, arms, legs but for the head use a sphere or cube.

Nintendo will rule again.
soon very soon.
james1980
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Joined: 18th Sep 2002
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Posted: 22nd Dec 2003 09:03
is the model going to be a cartoon type?

Nintendo will rule again.
soon very soon.
comando 300
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Posted: 26th Dec 2003 21:53
I think is good cuz u started for fun.I even don't know how to modelling in 3D

Is just of those days when you don't wanna wake up everything is *****, everybody sucks you really don't know why, but you wanna justify rippin' someone head off!

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