The app doesn't crash so I'm not sure a bug report will help, but the problem is easily replicated. Try the following on any Android device using 2.0.22 (apk or broadcast):
// Project: ttfTest
// Created: 2016-12-20
// show all errors
SetErrorMode(2)
// set window properties
SetWindowTitle( "ttfTest" )
SetWindowSize( 1024, 768, 0 )
// set display properties
SetVirtualResolution( 1024, 768 )
SetOrientationAllowed( 1, 1, 1, 1 )
SetSyncRate( 30, 0 ) // 30fps instead of 60 to save battery
UseNewDefaultFonts( 1 ) // since version 2.0.20 we can use nicer default fonts
LoadFont(1,"K.ttf")
CreateText(1,"Merry Christmas!")
SetTextFont(1,1)
SetTextSize(1,180)
SetTextPosition(1,30,30)
do
Print( ScreenFPS() )
Sync()
loop
To replicate the problem, run the app, then send it to the background via home key, or task manager, then bring it back to the foreground.
This even happens with the AppGameKit Player on its own. Just start AppGameKit player, minimise it, then restore it to see all the text scrambled or missing.
edit: (and to be honest, I've never taken a bug report before, so have no idea how!
).