Quote: "Hard to tell without code what is happening"
The following will help if the transparency isn't being set proper
SetSpriteTransparency( iSpriteIndex, mode )
mode - The transparency mode for this sprite, 0=off, 1=alpha transparency, 2=additive blending
SetImageTransparentColor( iImage, r, g, b )
iImage - The ID of the image to change.
r - The red component of the color to set as transparent
g - The red component of the color to set as transparent
b - The red component of the color to set as transparent
If the back ground color isn't being cleared when sync or swap are called
EnableClearColor( clear )
clear - Set to 1 to clear the frame buffer, 0 to not clear it.
fubar