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AppGameKit/AppGameKit Studio Showcase / Evil War 2D Side-Scroller Shoot-Em-Up

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araz01
7
Years of Service
User Offline
Joined: 1st Jan 2017
Location:
Posted: 12th Jan 2017 18:59
Forum Post:
Evil War:
Shoot MASSIVE Beams from your Chest, Face 1000 enemies! Defeat the toughest Bosses (3 Unique Bosses) and Increase/ease your survival chances with power-ups and Upgrades in our latest Endless side-scroller shoot-em-up! Brag about your Kill count... 10,000!!!! And how many Waves you managed to Survive Or About the amount you earned in ONE Go!! (without defeat) and/or show em your biggest GUN!!! Endless fun awaits, literally, in our latest and greatest game, Evil War!
Enjoy my latest game thank you!
If you like what I have created here, Thank you and Expect more great games!
Evil War (£0.79) is available for sale now on the [URL="https://itunes.apple.com/us/app/evil-war/id1171786488?ls=1&mt=8"]App-Store[/URL] or [URL="https://play.google.com/store/apps/details?id=com.ATGameZ.EvilWar"]Google-Play Store[/URL]. Or get It free and test the game with your product before purchase, found below:
[URL="https://www.youtube.com/watch?v=mnPrTECVY2I"]Evil War Trailer[/URL]







CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 13th Jan 2017 16:16
Screenshots look nice. Was this all done in AppGameKit? T1 or T2? Being a developer in a dev forum, I need some development details to get excited about it, otherwise your post just looks like an advert.
V2 T1 (Mostly)
Phone Tap!
Uzmadesign
GarBenjamin
AGK Developer
7
Years of Service
User Offline
Joined: 30th Nov 2016
Location: USA
Posted: 20th Jan 2017 18:41 Edited at: 20th Jan 2017 18:45
Hard to say what it is made in. He posted it over on the Made With Unity forum on January 8th as well. Could be in Construct or Gamemaker or AppGameKit or Unity or any of several others.

Going by the date he joined the forums here I'd say he (she) is just going from game creating community to community posting to market the game.
TI/994a (BASIC) -> C64 (BASIC/PASCAL/ASM/Others) -> Amiga (AMOS/BLITZ/ASM/C/Gamesmith) -> DOS (C/C++/Allegro) -> Windows (C++/C#/Monkey X/GL Basic/Unity/Others)

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