hi..
I have a 3d game with some sprites and text
when I run the app on windows the positions are fine
but when I run it on my mobile device both export or broadcast the positions are wrong
for example
I have a simple Sprite positioned by offset on deviceWidth/2 ,deviceHeight/2 so its in the middle
but when I run the app on my phone its like its positioned without offset at 0,0
I thought it might be immersive mode setting so I turned it off but its the same
this is really bugging...
did anyone else experienced such thing ?
virtual resolution is set to 1920,1080
windowsize is 1920,1080, full screen = 1
works fine on pc but messed up on my phone
also my text is not at the right positions on my phone...
what the hell is this ? ! j/k
my head is overheating cause of this,
please help.
thank you for your time, haliop
.