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Newcomers AppGameKit Corner / iap in game currency problem

Author
Message
fancy music
15
Years of Service
User Offline
Joined: 27th Sep 2009
Location: in the alpha demo
Posted: 16th Jan 2017 21:10 Edited at: 16th Jan 2017 21:10
im having an issue getting my game accepted on itunes. basically they keep rejecting the binary because they are not getting a response from the abilities menu screen in my game. But the reason they are not getting a response is because they dont have enough orbs (the extra life in the abilities menu costs 1000 orbs, but you start the game with only 100 orbs). i have actual in app purchase items that you can buy with real money to get more orbs but you dont spend real money on the extra life ability, just orbs.

so itunes is basically treating the extra life ability as an iap because it says "buy 1000" orbs to get an extra life.

in other words im asking should i change it so that you buy the powerups directly with real money instead of spending orbs? or make it so that the abilities are locked until you have enough orbs to buy them?

pic:
http://a1461.phobos.apple.com/us/r30/Purple122/v4/59/5b/66/595b66de-5325-4230-12f4-ed9bf5352f38/attachment-7449899703936129092IMG_0121.PNG?downloadKey3=1484791457_c19c5a3062254bc7f52fcb38b38b59ad

also im let me know of ways you guys have implemented iap in your app that isnt rejected by itunes
what are you still doing driving a cab?

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