lets say I have a 3d object of 3 planes
1. main plain it the middle
and 2 plains attached to it from the sides
I want to use global lightning on that object
but I want the 2 other plains to be fully lit regardless of world lightning
should I use a light map for it ?
the object is created from one piece and I want just some of it to be fully lit I don't know maybe a shader will do it but I have no grasp over it ...
what could I do ?
cause I really don't want to create 2 separate objects since it will make 2 drawcalls over one which is much faster I already tried..
thank you for your time.