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AppGameKit Classic Chat / How to check for nil/null on a Type?

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bigtunacan
9
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Joined: 24th Jul 2015
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Posted: 23rd Jan 2017 23:21
I need to do a check if a type has been assigned a value yet, but as far as I can tell there is not support for NIL/NULL in AGK. What I'm trying to do is something like this.

easter bunny
11
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Joined: 20th Nov 2012
Playing: Dota 2
Posted: 24th Jan 2017 00:02
I do it like this:



Might not be the best way, but it works

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bigtunacan
9
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Joined: 24th Jul 2015
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Posted: 24th Jan 2017 00:13
Not what I was hoping to hear, but it works

Thanks
Markus
Valued Member
20
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Joined: 10th Apr 2004
Location: Germany
Posted: 24th Jan 2017 00:53
agk just using a struct as a memoryblock with default values, so integer =0 float = 0.0 string link to ""
other way, using ix as content and fill the list only with filled data. its different, access by row/column is more common and works without search.

this will make a copy, if you not want maybe just memory the index here.
tileArray[ix].piece = player_pieces[drag_piece_id].piece

and btw agk support the ref (by reference) in function arguments



AGK (Steam) V2017.01.09 : Windows 10 Pro 64 Bit : AMD (16.12.1) Radeon R7 265 : Mac mini OS Sierra (10.12.2)

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