I have a game i've just finished writing in AGK2 it took me about 24 Hours.
Its my First program written in AGK2 so don't expect too much.
I am proud of it , its based on a game i wrote in java for the ludumdare comp a while ago now
(no i didn't use that code as a reference.. its all from scratch)
Complete with Personal sound effects (all made by me and my mouth.. lol)
Its a simple game that can be addictive. Starts off slow but the higher your score gets the faster it gets.
its for windows only at the moment (still have to work out how to do the others)
you can Grab it here (Complete with Sourcecode)
Let me know what you think. Delve into my code and show me where and how i can improve it (my code that is)
Hurry and Grab it while its still free
PS: i'll be adding more to it , eg: highscores will be recorded (on device and possible online where you'll be able to compete against others to see who can get the highest score, Support other languages, just need some nice BG misic for it
one of the things with this game is that people get anxious and want to launch the block as soon as they can. the idea is to take your time and the goal is to fill the screen if you can , by then the blocks will be moving as fast as they can , very very difficult. unless you use stratagy and let some blocks go passed (reducing your score and slowing the blocks speed down) to a speed where you can place it inb the last few remaining spots . it is possible to fill the entire screen (at the moment 58*18 blocks from memory). it also means that you can have i higher score if you don't fill the screen , if you wait too long to place blocks.
so you caan see that the game is really quite complex for such a simple game
Next version (yet to be released)
fixes the block only coming in from one side
fixes the step back when launching the blocks
added Saving and loading of highscore
changed Blocksize to 64*128 so you can't fit as many blocks on the screen shortening the perfect game
tweaked code in lots of places
fixed toggle fullscreen
Stil lto be done
also adding extra instruction to make it clear that you can let the block leave the screen at the cost of a point.
lookinto using sprites and images as opposed to drawblock