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Dark Physics & Dark A.I. & Dark Dynamix / How to make meshes into Kinematic body? [Dark Dynamix]

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hakimfullmetal
9
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Joined: 17th Feb 2015
Location:
Posted: 30th Jan 2017 14:56
Hello.
I've been trying to turn meshes into kinematic body.
But the problem is, the resulting kinematic body just won't rotate or move when I use DYN KINEMATIC MOVE POS/ROT commands.
I was using the demo 'Meshes' in Dark Dynamix examples folder. Turned the object into kinematic body, and tried to move them around, but it just wont move as kinematic body.
Is this a bug? Can you guys show an example on how to do this correctly using the "Meshes' example project?
Thanks in advance
Matty H
16
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Joined: 7th Oct 2008
Location: England
Posted: 5th Mar 2017 11:23
It's been a while but I don't think you can make triangle meshes kinematic. I think the only meshes that can be dynamic are convex meshes. Your only option may be to approximate the shape with many(compound) simpler shapes then it can be dynamic.

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hakimfullmetal
9
Years of Service
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Joined: 17th Feb 2015
Location:
Posted: 10th Mar 2017 11:11
Looks like that is the case.
Thank you for confirming this.

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