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FPSC Classic Product Chat / Test Anamorphic Bloom - Alttexture - Camfov

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arrojar entidad y que explote
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Posted: 1st Feb 2017 01:45
Hello people. This video, presents a brief sample of the use anamorphic Bloom, panoramic camera and alternative texture. This game will be a survival horror with puzzles and is currently in a premature development. Unfortunately I have a midrange computer, which will not have shader to give a better performance in the frame rate, excluding the characters. What do you think?



https://youtu.be/viyXpeHStxU
seppgirty
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Posted: 1st Feb 2017 13:46
great work!
gamer, lover, filmmaker
arrojar entidad y que explote
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Posted: 1st Feb 2017 23:28
thank you very much! : )
uzi idiot
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Posted: 2nd Feb 2017 00:31
How did you do the headbob?
It's a bit extreme but it could be a nice effect. Especially with that gun pose. It would work well for a claustrophobic horror game.
If something compiles on the first try. Something is terribly wrong.
Nomad Soul
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Posted: 2nd Feb 2017 00:52
Nice work. A lot of people have been asking about camera effects recently. Can you give any more details about your implementation?
arrojar entidad y que explote
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Posted: 2nd Feb 2017 12:41
uzi idiot, Nomad Soul, thank you for your comment.

Of course. You mean the movement of the camera? It's very simple.

Here is an example.


Example

: State = 0, keypressed = 17 1: timerstart, state = 1
: State = 1, timergreater = 1: setvar = $ CAZ 0
: State = 1, keypressed = 17 0: setvar = $ CAZ .1, state = 0

You just have to adjust the time, that will make your script longer.

Inclination time:

Timergreater = 1 equals one milli second. Then you should make a dash for each second to make the movement more fluid.

inclination:

Setvar = $ CAZ 0 (centered camera)
Setvar = $ CAZ 1 (inclination to the right)
Setvar = $ CAZ -1 (inclination to the left)

The more the number is, the more the camera tilts.
A script for each degree of inclination to make the animation more fluid.

Of course, with each key, it assigns the same sequence.


uzi idiot
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Posted: 2nd Feb 2017 18:15
Cool I didn't know you could do that.

Are the camera position and rotation in world space or according to the player's rotation?

I really want to remake the movement system to be more smooth using this if possible.
If something compiles on the first try. Something is terribly wrong.
arrojar entidad y que explote
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Posted: 2nd Feb 2017 18:33
Sure, it's actually been a long time since you could use the camera's tilt. It only has a defect, the camera tilts in a single direction, that is, if the character walks in a certain direction the camera does the wobble from left to right, but if you turn the camera will begin to wobble from bottom to top. That at the moment I do not know how to correct it.

Just remember that each sequence must assign a key to it.


Example

FORWARD

State, W key: start sequence, next state
State, sequence time: (the lines that you decee, state
State, sequence time:
State, sequence time:
State, end of sequence, return to the state of the key W

Then reuse the same lines for each key.

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