Using a random part of the timer won't make it more random, as the random part will be chosen by the already compromised random generator, and the seed has no influence on the distribution of numbers.
As random2 always generates the lowest number more often than any other numbers, every possible seed generated with either random2 or random won't have any effect, as random2 itself is faulty, not the seed generation.
Furthermore, there are times where you need a fixed seed in order to get the same numbers, for example if you want to generate the same maze or the same Worms landscape.
Plus, generating seeds is slow.
Random2 is definitely buggy.
There's probably a bug in the used algorithm, or in the implementation.