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AppGameKit Classic Chat / [Tier2] Oculus SDK merging into AGK

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Jack
19
Years of Service
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 7th Feb 2017 14:30 Edited at: 7th Feb 2017 16:31
Hello folks,

for weeks now, I am trying to merge the Oculus mobile SDK into AppGameKit Tier2, but with no success for now.


My idea is to use the OculusSDK rendering + Headtracking inside of AppGameKit programs.


I managed to simplify the folder structures inside the AppGameKit T2 project and inside the Oculus SDK project as much as I can.
Now my folder levels of (jni, java assets) are identical in both projects.
I managed to update AppGameKit from GLESv2 to GLESv3 and set the Android API level to 19, everything works fine by now.


But I have no idea where to start the merging.



I tried to build up another main activity, but I think this is not right at all:
(based on the OculusSDK example)


I've attached the GLESv3 OculusSDK example.
https://en.file-upload.net/download-12296012/GearVRNative_optimal.rar.html

A quick and dirty java method could be found here:
https://github.com/judax/OculusMobileSDKHeadTracking

Do we acutally have some professionals for T2?

[/url]
Stab in the Dark software
Valued Member
21
Years of Service
User Offline
Joined: 12th Dec 2002
Playing: Badges, I don't need no stinkin badges
Posted: 8th Feb 2017 02:24
Jack

I just read your pm to me. I do not really have time to help at the level you would like since I am
currently working on 3 separate Tier2 projects at this time as well as dealing with everyday life as well.
I have downloaded your project and currently have it open in Android studio, I will look it over and hopefully can make
some suggestions that may help. Since I will only be looking at in my spare time it may be a few days if I figure anything
out at all.

Quote: "I managed to update AppGameKit from GLESv2 to GLESv3"

I thought that AppGameKit was using GLESv3?

I am assuming that I need to have the Oculus SDK installed?
Also are you planning on using the AKG Loop? I do not see it in the
cpp files.

Quote: "Do we acutally have some professionals for T2?"

I would not consider myself a Tier2 professional but I think there is only a few people
at the level needed to help, and that includes me and you.
The coffee is lovely dark and deep,and I have code to write before I sleep.
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 8th Feb 2017 02:28
As an owner of the Rift I would love to see proper integration of it in Tier 1 as well at some point but it's something I wouldn't have much time to try and incorporate myself. Would be very fun to churn out simple VR projects without having to delve into Unity/Unreal.

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