Hey,
I'm planing to make a 3D top down shooter and I'm now looking for what I need to make it possible.
So I knew that there is an awesome Asset creator who even offers almost all his assets for free:
Kenny Assets
I want to use his city models and characters.
They where rigged but not Animated...also I live only 15 minutes away from him...so I visited him today ^^
He recommended
Mixamo, which is a library with dozens of animations and you can add them to your custom 3D Models.
So I made an animated model and exported it to the .fbx format.
Now it would be time to try it in AGK...but here is the problem some bones flicker.
The Flicker is not just the frames but the 3D model itself seem to collapse and assemble at some frequency (don't know how to explain that strange behaviour)
I tried .fbx, .fbx(for unity) and .dae
I checked if the files are exported correctly with Autodesk.. and everything looks okay there.
I'm using the code from the BoneAnimation Example
and the File I'm using is attached
So what can I do