Hello,
I have two question for you agk users. I use Tier 1 with the latest AGK. I set the virtual resolution to 1920x1080 and made a background picture with tiles. On windows 7, the tiles fill the whole window. But on my test device (a nexus 5X with a 1920x1080 screen), I get blue border at the top and at the bottom of the screen (I set my 'clearcolor' to blue ). At first I thought I was 2 rows of tiles short, but it appears not since using 'setscissors(0,0,0,0)' draws tiles over the blue border (I get no border with 'setscissors(0,0,0,0)') . I also noticed something else. I put a debug text 10 pixels for the bottom edge of the screen. With 'setscissors(0,0,0,0)', on my phone, there's at least 20 pixels between the bottom edge and the text.
Why doesn't my app fill the whole screen of my nexus 5x ?
Question 2 : my app doesn't use physics nor 3D. Do you have good Tier 1 tips to improve its performance ?
Here is my screen setup code so far :
// set window properties
SetWindowTitle( "Moo" )
SetWindowSize( 1920, 1080, 1 )
// set display properties
SetVirtualResolution( 1920, 1080 )
SetOrientationAllowed( 0, 0, 1, 1 )
SetSyncRate( 60, 0 )
SetGlobal3DDepth( 99999 )
SetSortTextures(1)
SetClearColor( 0, 0, 128 )
//EnableClearColor(0)
SetResolutionMode(0)
SetGenerateMipmaps(1)
//SetScissor(0, 0, 0, 0)