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AppGameKit Classic Chat / AGK Store Items Questions

Author
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Teabone
Valued Member
17
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Canada
Posted: 16th Feb 2017 21:10 Edited at: 16th Feb 2017 21:12
Hi everyone, I've been a long time user of FPSC Creator and now Game Guru. I've never really poked around much with AGK. A little bit with Dark Basic Pro but mainly just with playing around with the 3D environments. I've recently in the past few been uploading content to The Game Creators Store and noticed that there is a new option to include packaging to AppGameKit users. While I'm unfamiliar with the file formats AppGameKit recognizes and uses I have a few questions to ask, that might help allow me to bring more content to the AppGameKit community via The Game Creators Store.

What format does AppGameKit Support for Music?

I currently package music tracks and ambient loops in OGG format for Game Guru. Though if preferred, I can output MP3 format.

What format does AppGameKit Support for Sound Effects?

I currently make all my sound effects files WAV files. Is this supported in AppGameKit? And is there a preferred bit-rate or compression level required for them? 44k 128kbps for example?

Does AppGameKit Support .X Meshes?

I have a lot of 3D models I have been working on and am curious what format AppGameKit supports. Also I don't believe AppGameKit makes any use of FPE files of which help meshes associate with textures. does AppGameKit have some type of way of assigning a texture similar to how Game Guru does via FPE? Considering that the texture has already been properly UV mapped to the mesh.

What is The File Format For Textures?

All my textures are diffuse textures in DDS format. I have them labeled based on their texture type. example_D.DDS , example_S.DDS, example_N.DDS and so on.

I guess that's all my questions for now thank you

My store page with TGC: https://www.tgcstore.net/artist/45855
(Teabone)
CumQuaT
AGK Master
13
Years of Service
User Offline
Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 17th Feb 2017 03:32
What format does AppGameKit Support for Music?

While it does still support MP3, the ideal format is OGG

What format does AppGameKit Support for Sound Effects?

Uncompressed WAV

Does AppGameKit Support .X Meshes?

It does indeed. Even animated ones.

What is The File Format For Textures?

Generally speaking JPG or PNG when you need alpha channels.
I work full-time making games in AGK2 and DBpro. Living the dream!
Carharttguy
7
Years of Service
User Offline
Joined: 8th Jul 2016
Location: Belgium
Posted: 17th Feb 2017 09:01
Small addition:

What format does AppGameKit Support for Sound Effects?

Uncompressed WAV and OGG
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 17th Feb 2017 09:35
AGK is a TGC product, so if it works in game guru, it'll probably work in AGK. (Except for dds files, because AppGameKit doesn't use DirectX.)

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