Tested on Windows, Android broadcast, and Android exported APK, all worked as expected with the following code
// set window properties
SetWindowSize( 1024, 768, 0 )
SetWindowAllowResize( 1 )
SetSyncRate(20,0)
UseNewDefaultFonts( 1 )
// set display properties
SetVirtualResolution( 1024, 768 )
SetOrientationAllowed( 1, 1, 1, 1 )
SetScissor(0,0,0,0)
SetClearColor( 101,120,154 )
LoadFont( 1, "Bitwise.ttf" )
CreateText( 1, "Hello" )
SetTextSize( 1, 30 )
SetTextPosition( 1, 100, 100 )
SetTextFont( 1, 1 )
do
Print(ScreenFPS())
Sync()
loop
If you are using an older version of AppGameKit then there was a bug fixed in 2017.01.09 related to LoadFont not working in exported APKs.