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FPSC Classic Product Chat / 'Settargetname=x' equivalent for Dark AI

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KingMassen
2
Years of Service
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Joined: 23rd Dec 2016
Location:
Posted: 19th Feb 2017 05:47
Hi

I wanted to ask if I can set an entity as a target for a Dark AI character using merely its name ... just like 'settargetname=x' in standard AI ....
arrojar entidad y que explote
4
Years of Service
User Offline
Joined: 3rd Jan 2015
Location:
Posted: 19th Feb 2017 06:50
These are all the conditions and actions that are in the manual on dark AI. I do not see any with settargetname.

DARKAI ..................................................................................... 67

3.7.1 CONDITIONS ........................................................................... 67
3.7.1.1 AIACTION=X ............................................................................................ 67
3.7.1.2 AIATCOVER=X.......................................................................................... 67
3.7.1.3 AIATPOINT=X Y ........................................................................................ 67
3.7.1.4 AICALLED=X ............................................................................................ 67
3.7.1.5 AICALLEDBYPLR=X ................................................................................... 68
3.7.1.6 AICANSHOOT=X ....................................................................................... 68
3.7.1.7 AIHASTARGET=X ...................................................................................... 68
3.7.1.8 AIHEARDSOUND=X ................................................................................... 68
3.7.1.9 AITARGETDISTFURTHER=X ........................................................................ 68
3.7.1.10 AITARGETDISTWITHIN=X ...................................................................... 68
3.7.1.11 AITEAM=X ........................................................................................... 68
3.7.1.12 DUCKING=X ........................................................................................ 69
3.7.1.13 IDLE=X ............................................................................................... 69
3.7.1.14 ISDARKAI=X ........................................................................................ 69
3.7.1.15 MOVINGBACKWARDS=X ........................................................................ 69
3.7.1.16 MOVINGFORWARDS=X .......................................................................... 69
3.7.1.17 RUNNINGFORWARDS=X ........................................................................ 69
3.7.1.18 STRAFINGLEFT=X ................................................................................. 69
3.7.1.19 STRAFINGRIGHT=X .............................................................................. 70
3.7.2 ACTIONS ................................................................................. 71
3.7.2.1 ADDAITEAM=X ......................................................................................... 71
3.7.2.2 AIACTION=X ............................................................................................ 71
3.7.2.3 AIADDALLY=X Y1|Y2|…|YN ........................................................................... 71
3.7.2.4 AIADDENEMY=X Y1|Y2|…|YN ........................................................................ 71
3.7.2.5 AIADDNEUTRAL=X .................................................................................... 71
3.7.2.6 AIADDPOINT=X ........................................................................................ 72
3.7.2.7 AIATTACKAWARENESS=X .......................................................................... 72
3.7.2.8 AIAUTOFACTIONOFF=X ............................................................................. 72
3.7.2.9 AICALLTEAM=X ........................................................................................ 72
3.7.2.10 AICLEARTARGET ................................................................................... 72
3.7.2.11 AIFOLLOWPLR=X .................................................................................. 72
3.7.2.12 AIGOTOPOINT=X .................................................................................. 73
3.7.2.13 AILOOKAROUND=X Y ............................................................................ 73
3.7.2.14 AIMOVEAWAYFROMSOUND .................................................................... 73
3.7.2.15 AIMOVERANDOM .................................................................................. 73
3.7.2.16 AIMOVETOCOVER=X ............................................................................. 73
3.7.2.17 AIMOVETOTARGET ................................................................................ 74
3.7.2.18 AIMOVETOSOUND ................................................................................ 74
3.7.2.19 AIPLRCALLTEAM=X ............................................................................... 74
3.7.2.20 AIREMOVE ........................................................................................... 74
3.7.2.21 AIRESPONDTOCALL .............................................................................. 74
3.7.2.22 AIRESPONDTOPLRCALL ......................................................................... 74
3.7.2.23 AIROTATETOSOUND ............................................................................. 74
3.7.2.24 AIROTATETOTARGET ............................................................................. 74
3.7.2.25 AIROTATEY=X ...................................................................................... 74
3.7.2.26 AISETEYELEVEL=X ................................................................................ 75
3.7.2.27 AISETMELEEDAMAGE=X ........................................................................ 75
3.7.2.28 AISETSPEED=X .................................................................................... 75
3.7.2.29 AISETTARGET ...................................................................................... 75
3.7.2.30 AISETVIEWRANGE=X ............................................................................ 75
3.7.2.31 AISTOP ............................................................................................... 75
3.7.2.32 AIUSEFULLAIM=X ................................................................................. 75
3.7.2.33 AIUSEMELEE=X .................................................................................... 75
3.7.2.34 ALLOWMOVE ........................................................................................ 76
3.7.2.35 ALLYFOLLOW ....................................................................................... 76
3.7.2.36 ALWAYSACTIVE=X ................................................................................ 76
3.7.2.37 SETAIACTIVE
KingMassen
2
Years of Service
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Joined: 23rd Dec 2016
Location:
Posted: 20th Feb 2017 02:13
Does setting a team for the character automatically activates the Dark AI system for it, even if I don't use SETAIACTIVE?
2S!K
6
Years of Service
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Joined: 21st Jul 2012
Playing: Working on "This Is Home" an FPSc project
Posted: 20th Feb 2017 08:56
Yes it does. I set up a simple debug script with 'addaiteam=2' and 'isdarkai=' and confirmed the results.
As always, Game on! -2S!K Productions
KingMassen
2
Years of Service
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Joined: 23rd Dec 2016
Location:
Posted: 25th Feb 2017 04:01
@2S!K
Thanks

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