Hello everybody. There's something weird happening.
I have a 3d model of a stage that I load into AppGameKit as a 3D scene.
The stage appears normal on PC, but when broadcasted to Android, some of the textures disappeared on Android.
Also, there seems to be some sort of ?transparency/alpha blending issues on Android.
I don't think the 3D model or texture violated any rules for Android. Tried clearing the cache, loaded other models, changed alpha and transparency mode, but the issue persisted.
Can you guys take a look and see what's wrong with it?
How do I make the texture appears correctly on Android?
Thanks in advance.
Try it on PC (Windows 7 GTX 970), and compare it with Android (the app will run as VR on Android) (mine is Xperia Z3 on Android 6 )
Included the project folder below.