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AppGameKit Classic Chat / Failed to send HTTP request, error 35

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JohnnyMeek
11
Years of Service
User Offline
Joined: 23rd Apr 2013
Location: Slovenia
Posted: 28th Feb 2017 16:13 Edited at: 28th Feb 2017 16:14
So now that I can debug my Facebook issue on Android thanks to a version of the player with the correct package name etc... I'm getting a lot of errors in the Debug Log -

Failed to send HTTP request, error 35 - in xx.agc at line xx -- When then line of code is something like 'if GetInternetState()' or 'FacebookGetFriends()'

So HTTP error 35 is -- SSL connect error. The SSL handshaking failed.

Is there a maximum number of simultaneous HTTP connections on Android? I have quite a few different HTTP connections for servers, user account etc. This issue only occurs on Android.
Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 2nd Mar 2017 14:26
Does it also happen with the normal player, or when exporting an APK? GetInternetState doesn't make any HTTP requests, so I'm not sure what's happening there, but FacebookGetFriends does use an AppGameKit HTTP request to get the friends list. The most common cause of SSL failures is an incorrect date or time on the device making the request.

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