Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Dear TheGameCreators

Author
Message
THE_NOTORIOUS_PIGGY
8
Years of Service
User Offline
Joined: 17th Jun 2016
Location:
Posted: 5th Mar 2017 10:38


Now that Admob has supported rewarded advertisements, Can we see this being integrated into AppGameKit anytime soon? Thanks <3
[signature removed - due to inappropriate content]. User on moderation due to continuous infringement of forum rules
easter bunny
12
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 5th Mar 2017 13:46
I'd love to see this in agk

My Games - Latest WIP - My Website: Immortal.Digital - FB - Twitter
130,000 installs with AppGameKit and counting
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 5th Mar 2017 16:40
I'd prefer ads just removed from games altogether permanently.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Alex_Peres
AGK Master
15
Years of Service
User Offline
Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 5th Mar 2017 17:23
THE_NOTORIOUS_PIGGY
8
Years of Service
User Offline
Joined: 17th Jun 2016
Location:
Posted: 5th Mar 2017 23:20
@phaelax, I think we all would but you must understand that everything costs. Time is money, and if I put in 2 months of work into a game, of course I would love to see an extra dollar or two in my pocket. Ive been asking for rewarded video for months now and I think this is the first step in that becoming a reality.
[signature removed - due to inappropriate content]. User on moderation due to continuous infringement of forum rules
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 6th Mar 2017 07:42
i agree with Phaelax, because advertising is used often excessive and much annoying.
i like the way, try a demo and buy it.

AGK (Steam) V2017.02.28 : Windows 10 Pro 64 Bit : AMD (17.2.1) Radeon R7 265 : Mac mini OS Sierra (10.12.2)
xCept
21
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 6th Mar 2017 07:44
I agree that proper rewarded video integration is vital as a compliment to AGK's already improved advertisement commands (thinking back to the dark days where we only had support for 'InnerActive' banners). Such capabilities have existed in other popular frameworks for some time now and some developers have gone exclusively to this format for monetization versus IAP (which I won't say I entirely agree with but can understand that many users may not have physical funding to purchase app products or otherwise aren't overly annoyed by this format).

I know that I had made the recommendation in February 2016, and there have been other threads on the topic as well many months ago. I seem to recall that Paul looked into it but wasn't sure how to implement the functionality within AppGameKit for one reason or another. But I suspect it's gotten easier or at least more widely supported by ad networks (at least with Chartboost and Admob implementations).
pinete
13
Years of Service
User Offline
Joined: 28th Jul 2011
Location:
Posted: 6th Mar 2017 08:27 Edited at: 6th Mar 2017 08:30
To implement rewarded videos in AppGameKit is a must, frankly.
Adv sucks? as said before by Notorious I don't have any doubt about it, nobody does, but it's a monetization method for everybody, and this is an important goal when you're developing an app or a game. Isn't?

The approach -make a demo and buy it if you like it- doesn't work nowadays, today is all -advetisement- and IAP, just that.

So bringing to users a wider amount of ways to implement ADVs will consolidate something key for AGK: Users having incomes from his/her work.

I'm not talking about personal tastes, what is what appear to happen when the ADV subject is discussed in some thread. Is a fact that push ADVs from AppGameKit is a must. At the end of the day, the developer will decide if he want to implement it ot not, but at least he will have the opportunity to choose.
easter bunny
12
Years of Service
User Offline
Joined: 20th Nov 2012
Playing: Dota 2
Posted: 6th Mar 2017 11:25
Quote: "I'd prefer ads just removed from games altogether permanently."

Fully agree. Of course, devs gotta make that cash somehow. Imo, the fault is with the userbase. People are too stingy to dish out $2 for a game some dev worked hard on for months or years. It forces developers to release their games for free, which limits them to IAP and ads for profit. Since IAP is really difficult to implement unless you have a really big polished game, that leaves ads. I would personally be very very happy if premium was standard for games, ads were unheard of, and free really meant free (dev not looking for profit).

My Games - Latest WIP - My Website: Immortal.Digital - FB - Twitter
130,000 installs with AppGameKit and counting
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 6th Mar 2017 12:03
btw, price from indie apps/games are not in relation with other months cost like rent for apartment, excessive high taxes for everything you buy.
if people can buy a burger or pizza to eat once they can also buy apps.
but as i mentioned, test before buy is a must have.

AGK (Steam) V2017.02.28 : Windows 10 Pro 64 Bit : AMD (17.2.1) Radeon R7 265 : Mac mini OS Sierra (10.12.2)
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 6th Mar 2017 13:59
Quote: "if people can buy a burger or pizza to eat once they can also buy apps."
... but they don't. A lot of users are very happy to watch an ad or two if it means they get the app for free. We should accept that, and use it in our monetisation strategy (if making money is a goal for your particular project of course).

Chartboost are now offering playable ads, where the user can play a mini-game.

I think TGC should look at integrating a mediation service like IronSource rather than trying to support all the different ad types and networks individually.
THE_NOTORIOUS_PIGGY
8
Years of Service
User Offline
Joined: 17th Jun 2016
Location:
Posted: 6th Mar 2017 16:12
100% agrre with you, @CJB
[signature removed - due to inappropriate content]. User on moderation due to continuous infringement of forum rules
Markus
Valued Member
20
Years of Service
User Offline
Joined: 10th Apr 2004
Location: Germany
Posted: 6th Mar 2017 16:20
@CJB
the problem is, if you using only advertising i will not install this annoying apps and i think others act same me. but i would pay for a game that is worth the money.
(a friend of me can skip the advert banners via home dns server at Raspberry Pi and at phone he using vpn connection to his router. he he)
i think the best solution is trial,paid,advertising version, should be standard in shop system.
AGK (Steam) V2017.02.28 : Windows 10 Pro 64 Bit : AMD (17.2.1) Radeon R7 265 : Mac mini OS Sierra (10.12.2)
Crazy Programmer
AGK Developer
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 6th Mar 2017 17:01
Quote: "i think the best solution is trial,paid,advertising version, should be standard in shop system."


Thinking as an adult i would agree with you...but i wonder what the research says.

What age range plays the most games on android and iphone...
What age range pays to play
What age range will watch a video to be rewarded
What age range will click on ads to be installed

So many more variables...Why would you limit yourself to either buy it or not....

It all depends on what type of game / age range you are targeting i would assume.

We need all the tools available and the rewarding video is one of them.
Download My Games for Android. Made with AGK.
Jellyfish Dive- https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_JellyFishSwim
Brick Destroyer - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_BrickDestroyer
Ping Bong - https://play.google.com/store/apps/details?id=com.CrazyProgrammerProductions.my_Pong_Ping_Bong
Midget Blaster
AGK Developer
8
Years of Service
User Offline
Joined: 7th May 2016
Location:
Posted: 6th Mar 2017 17:13
Rewarded video is a must tbh
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 6th Mar 2017 20:24
I too, like Phaelax and Marcus, would like to see all ads removed.

However, I can also see the need for the watch the videos and get it free options for those who cannot afford, or would rather spend time than money to purchase the game or items.

If this feature was implemented, then the developer could have the choice of which way to go, and the users would get the best of both worlds.

Not everyone has unlimited gaming budgets, so having a "watch ads for in-game extras" option is appealing for those times when finances prevent making the in app purchase desired.

I think having this feature as an option for in app purchase would not be annoying like regular ads, since the users would bypass it by default while they can choose it instead of paying cash.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 6th Mar 2017 21:16
Quote: "if you using only advertising"
I never said ONLY use ads. A combination of unobtrusive ads and IAP is they way I want to go. When you look at how really successful mobile games are monetised, ads and IAP is the way to go.
Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 7th Mar 2017 16:20
I don't put apps on markets and dont make games around monetization. I'm a hobbyist making a game because I enjoy coding and making the game, so for this discussion I'd consider myself a consumer rather than a developer.

My demographic: 35, male, married, have a 5 year old daughter. I have a solid professional career. I'm on a budget and am very cost:value conscious but do have some disposable income that I am willing to put towards games, apps, dvd/Blu-ray movies etc each month.

I don't mind reward videos, I've used them in puzzle games to get a welcome hint now and then. They are opt in and give me a tangible benefit so I feel they are a fair option rather than just an annoying hassle.

The worst are the full screen videos and pop-ups that interrupt you every couple of levels. If I'm forced to stop and sit through 2 or 3 ads in the first 5-10 minutes its going in the trash regardless of the gameplay.

'Unobtrusive' banners at the top or bottom are far from actually being unobtrusive. They get in the way, they get misclicked. Particularly on apps for kids they are problematic. I try to ignore these ads, but apps that have them don't usually get much play or stay installed long term because it isn't worth the hassle.

I flat out don't do IAP. If the app is good, I may be willing to pay for it out right, but I won't be nickle and dimed on an ongoing basis. If IAP are effectively required to play and progress, uninstall. If IAP are constantly pushed in my face, uninstall. If they are present but just an extra that sit in the background I'll simply ignore them.

I actually dont do much gaming on mobile platforms regardless of monetization scheme, they aren't really my style of games those that I have installed and played through have mostly been puzzle, word puzzle and physics puzzle.

I use a good number of utility, efficiency, organizational etc apps, for these I pretty much only look for free lite/paid premium monetization in which the free version has reduced features and no or very few ads. Most of the time, the lite version does enough I dont feel the need to upgrade, though there have been one or two that I have upgraded.

By far the apps which I am most willing to pay for are those that connect me to a service beyond just the app itself. Pushover and Plex for instance, as well as educational apps and licensed character (Disney, Nick Jr etc) apps and games for my daughter. I am very willing to buy these outright up to $5 if they are good quality, a good experience, and no ads. An exceptional service app may get me up to $10.
http://games.joshkirklin.com/sulium

A single player RPG featuring a branching, player driven storyline of meaningful choices and multiple endings alongside challenging active combat and intelligent AI.
CJB
Valued Member
20
Years of Service
User Offline
Joined: 10th Feb 2004
Location: Essex, UK
Posted: 10th Mar 2017 10:05
Of course it all comes down to personal choice of the dev, but without having the tools available to us, that choice is removed which will likely force some devs to look for an alternative solution that does offer the monetisation strategy they choose. Regardless of personal preference, we absolutely need improved monetisation options in AGK. Fact.
TamBam
12
Years of Service
User Offline
Joined: 29th Nov 2011
Location: India
Posted: 7th Apr 2017 20:59
sorry for off topic . Like google play achievement,score submission, can any 1 know how to implement turned based multiplayer game through google play games ? thanks in advance .
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 8th Apr 2017 01:34
Quote: " A lot of users are very happy to watch an ad or two"

But it's not just one or two ads most apps are using. I've downloaded several games that just bombard you with ads. Every time I switch a screen, ad. Minimize the game, met back with another ad. 30sec video ads. Ads that pop up slightly delayed, just to hope to catch you mid stroke and steal your click. Ads that are "buggy" in that instead of closing when you click an X it opens your browser. Not too mention the bandwidth wasted on ads. I installed a firewall on my phone and had to remove it due to the nagging. What nagging? Because the ads connected to sooo many different servers, I'd spend the first 5 minutes loading a game just clicking deny to all the hundreds of connections it was trying to make. It's absurd.

Gaming worked well in the past with no ads. Battle Squadron became a #1 seller at $3.99, pricier than most games and still beat them all out. Why? Because quality. People will pay if it's actually good. Many of these games (I'm looking at King) can be pumped out in a matter of days, reusing the same template as all their others. Sure there are exceptions. Pokemon for example, no ads, free, huge success.

An add or two is fine, I get it. But so long as it's not intrusive or disruptive to gameplay.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

Login to post a reply

Server time is: 2024-11-24 17:07:13
Your offset time is: 2024-11-24 17:07:13