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AppGameKit Classic Chat / Weird text behavior using new default font

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IBOL
Retired Moderator
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Joined: 30th Mar 2004
Location: @IBOL17
Posted: 8th Mar 2017 14:04 Edited at: 8th Mar 2017 14:05
I keep getting certain characters in my strings that appear to be of a different size than the rest. I don't try to resize individually, it's all created normally and not altered.

note the 'h' on line B,
and the 'a,r,n,e,o' on line D




I use the steam version of AppGameKit which always updates itself.

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Mobiius
Valued Member
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 8th Mar 2017 14:15
Do you use a resolution different to the size of the display? (I.E. SetWindowSize to something other than the screens width/height)
Do you use a virtual resolution?
Could you post a simple code example showing only the error?
Signature removed by mod because it's larger than 600x120... please resize and try again.
IBOL
Retired Moderator
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Posted: 8th Mar 2017 16:12
Hey, thanks!

IMHO there's no need to post code, since when i set all same and go fullscreen , there is no problem.

i was running it small for a while to see if that affected frame rate.
Paul Johnston
TGC Developer
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Location: United Kingdom
Posted: 8th Mar 2017 17:11
I can't replicate this
IBOL
Retired Moderator
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Posted: 8th Mar 2017 17:49
OK, well, if you're trying,

A: i was using this combination of screen stuff:

SetWindowSize( 1440,810, 0 )
SetVirtualResolution( 1920,1080 )

Maybe that will reproduce it?

B: My players really want steam achievements. Can you please build the APP ID into the PLAYER at COMPILE-TIME (since agk builds a player when none exists)
Phaelax
DBPro Master
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Location: Metropia
Posted: 8th Mar 2017 23:08
Quote: "
SetWindowSize( 1440,810, 0 )"


That's kind of an odd window size

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds

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