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Newcomers AppGameKit Corner / How to make random occurence base on percentage?

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hoyoyo80
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Posted: 15th Mar 2017 18:46
Hi all,

I know there is a command for random but i want to know how to implement random base on percentage like accuracy 70% hit 30 % miss. Can someone shed me some light?Thanks
Increase
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Posted: 15th Mar 2017 18:51 Edited at: 15th Mar 2017 18:52
you can do a = random (1,100)

If a < 30 then gosub miss
If a > 30 then gosub hit
hoyoyo80
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Posted: 15th Mar 2017 19:03
Thanks for quick reply, its so simple
Phaelax
DBPro Master
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Posted: 15th Mar 2017 19:09
What if it rolls 30 exactly?

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
Increase
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Posted: 15th Mar 2017 19:11
If a = 30 then gosub superspecialshotyeah
hoyoyo80
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Posted: 16th Mar 2017 07:43
Is there any big difference if i divide into two category 1 hit 2 miss and make a range like 1-10, 30-40 and 90-100 is 2 that is miss?
29 games
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Posted: 16th Mar 2017 09:23
No it just means a little more coding



However, and this is what Phaelax was talking about, there is no resolution for number between 10 and 30 or between 40 and 90 so what would you want to do? You need to make sure that there is a proper resolution for all values of a.

If I was doing this for a role playing game, for example, I might do something like this:


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Quell Dieu
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Playing: Genres: Action, MOBA, FPS, Fighting, TBS, RTS, Puzzle.
Posted: 16th Mar 2017 14:40 Edited at: 16th Mar 2017 14:43
84 = critical miss XD


Quote: "
"

the first code snip doesnt always display sometimes its blank
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hoyoyo80
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Posted: 17th Mar 2017 03:46
Thanks for the answers

OT: the forums need a better emo icons. Wheres thumbs up? Hihi
29 games
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Posted: 17th Mar 2017 11:03
Quote: "the first code snip doesnt always display sometimes its blank"


Yes, this was deliberate. I probably should have emphasized this more as it was to illustrate the need to make sure that all possible outcomes are dealt with properly.

@hoyoyo80: glad you've found this useful.
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