Yeah Sprite flipping and UV work for sprite.
But still can't find a way to mirror an image plastered on a 3D plane
I tried flipping a 3D plane (rotating it 180 degree on Y axis, but it seems that each side of the plane was textured individually, so the texture of one side is not a mirror image of the other side...
I have to do this real-time, so the mirror camera can capture my character image when myy character is standing/walking in front of it, then use that camera render as texture for the mirror.
I would like to try the memblock method, but how should I alter it so the image is flipped left-right?
If I reverse the order of the memblock content, wouldn't it also turns the image upside down too?