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Newcomers AppGameKit Corner / Clash of : wall

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Blendman
10
Years of Service
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Joined: 17th Feb 2014
Location: Arkeos
Posted: 17th Mar 2017 17:50
Hi

Do you know How I can check if a wall is near another wall to change the sprite of this wall, like in game like : clash of clan, clash of lords, castle clash...



For example, in this image, how can I know that the first and second block (from the bottom) have to be changed to another block (a kind of wall) ?

If you have an idea how to do that, it will be great
thanks
AGK2 tier1 - http://www.dracaena-studio.com
blink0k
Moderator
11
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 17th Mar 2017 22:03
Do you mean that the three block must merge to become one wall? (Or replace the three block objects with one object that is three blocks wide)
nickele upgraded
10
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Joined: 20th Dec 2013
Location: Birthplace of Democracy
Posted: 17th Mar 2017 23:06
Maybe you can use a 2 dimensional array or, better, a memblock to store values that represent the types of units/sprites on the surface (assuming that this isometric view represents a 2d surface).
It's up to you then to make the checks and decide which sprite can be changed or positioned somewhere.
blink0k
Moderator
11
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 17th Mar 2017 23:14
Yes a 2d array would work. I would search match 3 algorithms too
Blendman
10
Years of Service
User Offline
Joined: 17th Feb 2014
Location: Arkeos
Posted: 18th Mar 2017 18:14
Hi

thank you for your comments.
I have tried this technic and it works fine :



In the main code, i use (after a mousereleased) :


And the result in my test :
AGK2 tier1 - http://www.dracaena-studio.com

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