For me, the pivot is a discreet entity which is essentially a parent of the geometry - hence my question.
Perhaps it's the reasoning of someone more used to working in 3D tools like lightwave.
It doesn't really matter, as I can adapt to what it is. Now I create (null) pivot objects in the 3D design object and parent the other objects to that, rather than mess with the AppGameKit version of pivots.
e.g. I would have thought when designing an object for animation, you would already have designed pivots in if they were needed. My efforts were based on building an object from cube primitives, which isn't usual.