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AppGameKit Classic Chat / How to assign textures to a .fbx file in AGK

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MyHappyConding
11
Years of Service
User Offline
Joined: 8th Jan 2013
Location:
Posted: 18th Mar 2017 13:52
Hi all,

i tried to import a .fbx file (version 2012-2013) with AppGameKit (version 2017-02-28).

All i can see, are my models, but no textures.

I know, 3DS Max exports no embedd media (textures) since 2016.
All textures now are stored in the exported .fbx file.

How is it possible to assign textures after importing ?
Do i need the Object ID / Name to assign ?

Please if possible, a code example.

Thank you all in advance
Alex_Peres
AGK Master
15
Years of Service
User Offline
Joined: 13th May 2009
Location: The Milky Way Galaxy
Posted: 18th Mar 2017 21:22
You need SetObjectImage command.

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