it belongs Angular or Linear velocity.
acceleration depends on mass and force.
just print values at screen, you can use Str(float value,decimal places)
GetObject3DPhysicsAngularVelocityX ( objID )
GetObject3DPhysicsAngularVelocityY ( objID )
GetObject3DPhysicsAngularVelocityZ ( objID )
GetObject3DPhysicsLinearVelocityX ( objID )
GetObject3DPhysicsLinearVelocityY ( objID )
GetObject3DPhysicsLinearVelocityZ ( objID )
SetObject3DPhysicsAngularVelocity ( objID, angX, angY, angZ, initialSpeed )
SetObject3DPhysicsLinearVelocity ( objID, dirX, dirY, dirZ, initialSpeed )
SetObject3DPhysicsMaxLinearVelocity ( objID, maxLinearVelocity )
the Threshold result is like a on/off switch. without objects would fidget.
its like
if abs(velocity) <0.001 then velocity = 0.0
the Threshold value are empirical values
AGK (Steam) V2017.02.28 : Windows 10 Pro 64 Bit : AMD (17.2.1) Radeon R7 265 : Mac mini OS Sierra (10.12.2)