Thought I'd share this particle system that I've been working on. It uses a parent/child system to create multiple layers for each particle effect. With tweens per particle that adjust scale, position and frequency.
All the data is read from an XML file, so it's primed for easy load/save via an editor. ( using Phaelax's XML code - thanks )
I'll probably add an editor next, but if anyone has nice GUI system they would recommend then it might save me some time as mine is not really suitable for a particle editor.
Demo code included.
<2017_April_11>
I've added in an editor using my GUI system ( which is more of a game GUI system, so it's not ideal for this).
I'll go about adding some instructions here later, but for now you can play around with it. The main thing for now is that you can't edit the image atlas or key frames within the editor, you will need to edit those manually in the xml file.