So idk if this is the right place to put this.... But is tgc going in the right direction with this? I get that a common complaint is the lack of a visual editor (just read all the reviews on steam, it's in every second negative review). But does this real lly mean tgc should go for it?
At the moment, agk is competing with the likes of Corona SDK, cocos2d and other libs. Going for a visual agk will mean it's competing with GM:Studio, Construct 2, and even Unity.
I don't feel that's a battle agk can win. I get the impression the bad reviews are mostly by people who want a low effort tool to make games who should have just installed GM: studio or Construct 2 in the first place.
Agk is brilliant at what it is currently. An easy solution to code cross platform games. Nothing else even comes close to the ease of coding and deployment of agk.
By trying to appeal to the entirely different demographic of GM:Studio users, tgc will be spreading themselves a bit thin imo...
On the other hand, a lot of users here seem to be a lot more positive than me about the prospect of a visual editor... So maybe I'm just wrong on this.
Whaddayallthink?