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AppGameKit Classic Chat / Depth of Field Shader

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janbo
15
Years of Service
User Offline
Joined: 10th Nov 2008
Location: Germany
Posted: 31st Mar 2017 21:37 Edited at: 31st Mar 2017 22:35
Hey,

me again, this time with a Depth of Field shader increasing my library by another shader.
Soon I have all shaders for an Advanced lighting library for AGK.
Then I'll dig out my normal mapping and god ray shader and try to unite them with my water and shadow shader.


Video

My OBS or vlc converting settings are trash sadly the quality is so bad you hardly can see the bluring
Just try the Demo right ?

Depth of Field Demo
Demo

[Offtopic]
Someone here who needs a Lens Correction shader for VR ?
I made one as I soon get a google card board and then I will 3D print a better one I think ^^

Also, may I ask here if a Mod unlocks my thread ?
Slice Wise Thread
[/Offtopic]

Using AGKv2 Tier1

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Green7
18
Years of Service
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Joined: 23rd Nov 2005
Location: Switzerland
Posted: 12th Apr 2017 09:18
Nice one, Thanks!
Jack
19
Years of Service
User Offline
Joined: 4th Oct 2004
Location: [Germany]
Posted: 12th Apr 2017 14:19 Edited at: 12th Apr 2017 14:34
Thank you!
I could not imagine how long it would take to write all the shaders alone. Glad we have a sharing community!

Quote: "
Soon I have all shaders for an Advanced lighting library for AGK."

I see we are aiming for the same target.


If you think: Wow nice sky texture, you are wrong
It's a Dynamic Cloud System for AppGameKit, and it's actually a Sprite rendered behind the 3d. (Althogh I struggle with the idea to output the image as a sphere texture for a skydome)
I have to do some steps to improve the real-time calculations,
right now I get a maximum of about 30fps on windows, including your lighting shader.

Current features are:
- Clouds
- Wind
- Sun


I hope this will also help you soon.


PS: Check out my nice lensflare shader from the shader thread.

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