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Newcomers AppGameKit Corner / Failed to open bytecode file for reading broadcast app error

Author
Message
Midget Blaster
AGK Developer
8
Years of Service
User Offline
Joined: 7th May 2016
Location:
Posted: 1st Apr 2017 16:42
Ever since the new update I've had this issue. I am running AppGameKit off of steam and it is fully updated, and so is my AppGameKit 2 player app. Has anyone else encountered this bug? The game works fine on pc but on my phone it sends all the data and I get the error message above. Running windows 10 64 bit. My first guess is that it was an april fools joke lol
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 1st Apr 2017 17:19
It's a problem with the player, paul has fixed it now but I'm waiting for the updated player app to proliferate through the store.
Midget Blaster
AGK Developer
8
Years of Service
User Offline
Joined: 7th May 2016
Location:
Posted: 2nd Apr 2017 10:31
Ah yes, As of this morning it is functioning. Thank you PRoF
Midget Blaster
AGK Developer
8
Years of Service
User Offline
Joined: 7th May 2016
Location:
Posted: 2nd Apr 2017 11:06
Actually, my project is now super unstable. On my computer the game works fine but when I send it to the app I experience a LOT of frame drops making my game unplayable.
Phaelax
DBPro Master
21
Years of Service
User Offline
Joined: 16th Apr 2003
Location: Metropia
Posted: 2nd Apr 2017 18:51
The newest version of the player is incompatible with older bytecode. Recompile the source and it should be fine.

"I like offending people, because I think people who get offended should be offended." - Linus Torvalds
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 2nd Apr 2017 20:03
Without seeing your code, I'm at a loss. I'm assuming it worked ok on the player in the previous AGK2 version?

I would have a look at the list of changes Paul made in this update, and see if any of that relates to any code you have used in your project?
Midget Blaster
AGK Developer
8
Years of Service
User Offline
Joined: 7th May 2016
Location:
Posted: 5th Apr 2017 17:55
Somehow, it fixed itself. One day it was slow and broken, next day worked fine without changes. Ah well, It works now

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