Update:
Yes, Paul your suggestion works. Even though it's a right pain, it does work.. phew. Thanks for that.
Quote: "I am able to load your model into AGK2, but when I test for meshes the number shows as zero. When I load the model in Fragmotion, the mesh does not show. Sorry as I wish I could be more helpful. I have some X models that I have instanced and cloned in AGK2 and it seems to work fine. When they do not, I work with them in Fragmotion and try to get them to work. AGK2 is challenging as I have some models with only two meshes and when I texture (one texture for the model) them with after LoadObjectWithChildren, they will not texture properly. Still trying to figure that one.
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@Joseph
I tried Fragmotion again and I can see why it's different. My exported .X model has 0 meshes but 6 children. The fragmotion exported .X has 6 meshes (well, 15 including all the nulls and stuff) but no children. It does clone, but all my children had separate UVs which could explain your problem? If there are children, you need to texture (UV map) them separately and apply the texture to all child objects, else use setObjectMeshTexture on the individual meshes instead.