Eh?
No way to get any friction to affect a sphere.
I've tried these frictions with values across the range:
SetObject3DPhysicsFriction(CueBallID,0.8)
SetObject3DPhysicsRollingFriction(CueBallID,0.7)
I've also tried all options for SetObject3DPhysicsAnisotropicFriction()
I've tried the sphere collision shape, I've tried constructing a compound shape with a sphere shape, I've tried friction on the static surface, I've tried different masses, different sized objects, different impulses, tried kinematic collisions - nothing.
All my efforts tell me that these functions don't do anything. Swap out the sphere collision shape to other shapes and friction works. The sphere shape demonstrates collision, but not friction.
Other than applying braking impulses on the opposite vector, I'm as a loss.