Hello, I'm using the latest version of agk to date.
I made an app and I'm having weird performance drops. Here's how it works. It draws around 60000 120*120 non transparent sprites. Then it sets all of them invisible except for 612. Then it draws 12500 120*120 transparent sprites. Then it sets all of them invisible except for 120. There's nothing in the main loop except for the sync() and the fps counter.
I tested my code with a nexus 5x through the appgamekit app. The app starts at 55 fps and drops un 10 fps after a couple minutes, then it stays low for a couple minutes and it goes back to 50. It goes back and forth like that indefinetly. There's no change in the code that could explain such extreme FPS changes.
I thought it could be because of cpu throttling. My phone doesn't have a case and air temperature is 20°C. The phone doesn't feel excessively hot. Do you know what could be happening ? Is there a way I can check whether the cpu is throttling or not ?