Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / [BUG] Exporting IPA version 1.0 sets build number as version number

Author
Message
tmu
7
Years of Service
User Offline
Joined: 2nd Feb 2017
Location:
Posted: 25th Apr 2017 16:09
If I export my game as iOS IPA from AppGameKit and set version number to "1.0" and build to "60", the game when uploaded to iTunes Connect will have version number 60.

If I set version number to "1.0.1" and build number to "60", it will upload as version "1.0.1".

If I rename the produced .ipa file to .zip, extract and look into the .plist file, it shows that the CFBundleShortVersionString key is actually set to 60 for the 1.0 version and to 1.0.1 for the 1.0.1 version. So the problem seems to be in exporting with some specific version strings.

This also created a version number in iTunes Connect with a big number. So the 60 version is now always higher on the list than any other. Does anyone know of a way to delete such builds? The iTunes Connect UI is not very intuitive for me.

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 26th Apr 2017 17:34
Thanks, fixed for the next version. Unfortunately I don't know if there is a way to set the version number back, although if you haven't yet submitted the version I imagine it should be possible. If not you may have to ask Apple to change it.

Login to post a reply

Server time is: 2024-05-01 22:38:42
Your offset time is: 2024-05-01 22:38:42