Hello guys!
I've just tried the function AddSpriteShapeCircle with the radius set to 85:
agk::SetSpritePhysicsOn(sprites_circle[0]);
agk::SetSpriteShape(sprites_circle[0], 0);
agk::ClearSpriteShapes(sprites_circle[0]);
agk::AddSpriteShapeCircle(sprites_circle[0], 0, 0, 85);
agk::SetSpritePhysicsIsSensor(sprites_circle[0], 1);
and that's how it looks:
Hm, I'm very very sorry, I completely don't want to be rude or something, but don't you think this circle doesn't look very... round?
The point is, I would like to have a normal circle in the project I'm making. Is there any way?
Any help would be highly appreciated!